‘Trine 3’ devs respond to negative feedback


Devs are very sorry players are not happy about Trine 3: The Artifacts of Power’s surprisingly short length, and they’ve made a video explaining the situation from Frozenbyte’s perspective

“From the very beginning, we did intend on a game of this length from the very day we announced Trine 3: The Artifacts of Power,” says Tuovinen.

“In hindsight, I think our biggest mistake was that we did not let you all know that we had plans about splitting the game story into different parts, or that this would be a shorter game than, for example, the previous games in the Trine series.

“We were unsure if we’d be able to deliver additional content, or the additional story that we had planned after this release, and whether it would be in the form of a paid DLC, a standalone game or even a free upgrade.”

The possibility of additional content in any form, Tuovinen continues, depended on how well the first part performed financially. But the game’s cliffhanger finale banked on there being more games, or at least DLC, to conclude it.

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