Goblin-based stealth game Styx is getting a sequel, that was teased last Christmas by Focus Home.
Styx: Shards of Darkness is the name of sequel with bigger budget, new engine and more ambitious.
“Following the fall of Akenash tower, an extraordinary matter has forced Styx out of hiding to infiltrate Körangar, the city of the Dark Elves. Supposedly impregnable, a diplomatic summit offers Styx a chance at slipping in unnoticed, as he learns that the event is nothing but a mere façade… Moreover, the Elves have joined forces with the Dwarves, and the only thing both races have in common is a mutual hatred of the Goblins…”
Shards has been in development for six months, using Unreal Engine 4, and Focus Home says it stars a “nimbler, more refined” Styx who’ll sneak around a “more fully realized world”. That Dark Elf city up there is just one of “many extensive mission areas”, which sounds promising
There are new enemies, environments and so on, plus Styx has a bunch of new abilities: he can now grapple around corners, climb ropes, and use his knife to zip-wire along others.