Song of Horror is a heavily story-driven third person survival horror combining automated camera angles and an inspiration in
the old school classics with modern design, mechanics and visuals, evocative of mankind’s eternal fear of what cannot be understood. Take control of up to 16 characters who have been plunged, throughout time, into a nightmare for which they are not prepared.
It’s an ordinary Friday in the life of Daniel Noyer, washed-up advertiser and former entrepreneur who has fallen on hard times lately. Currently the lowest of the low at a publishing house, you receive an urgent, yet seemingly straightforward assignment: to find the company’s most important client, the renowned writer Sebastian P. Husher, who hasn’t been heard from in weeks.
Upon your arrival at Husher’s mansion, you realize something’s wrong. The lights, still turned off at the onset of nightfall, reveal that no one is home. The dog, which was forewarned at the entrance, is nowhere to be found. The main door, left ajar, hints at a hallway drowned in shadows.
And an eerie, haunting melody, pierces a thundering silence.
- A Thrilling, Movie-Like Experience
Join Daniel in a spine-chilling tale of horrors. Unravel a dreadful mystery of deep, unknown roots, a mystery threatening to destroy him
- Automated Cinematic Cameras
- 16 Playable Characters
Daniel Noyer is the protagonist in Song of Horror, but he’s a rather… special one. You will not only control him but also up to 15 other characters, either close to him or completely unrelated. But beware, not all of them might make it to the end. In fact, you will most likely lose some along the way. Who, and how many, will you be able to save?
Each character has his/her own defined background, personality, views and opinions, as well ashis/her own unique gameplay quirks. In addition, they will each react differently to what they see and experience. Which of them are still kicking and which are gone will affect how the story is told.
- Normal, Everyday People
There are no heroes nor superhumans in Song of Horror. The entire cast is composed of real-life, ordinary folks who you could come across in the street any day. Meet Daniel, the advertiser. Meet Sophie, the art gallerist. Meet Etienne, the sales director. There’s also the doctor, and the shop clerk. They will suffer, they will be scared and they will be vulnerable. None of them can make it on their own.
- Careful Exploration
The devil’s in the details, or so they say. Each clue might have a meaning; every observation can be crucial. Peril is around every corner, and there is no prize for first arrival at the end line.The prize is to arrive at all.
- Life Is Fleeting
There is no health nor sanity meter. Being alive or dead is the only measure of success, and going from one to the other might only require a single misstep.
- Agile, Adaptive Control System
Forget about tank-style movement or otherwise clunky control schemes. As the view adjusts automatically to the situation, so do the controls. The characters move as a normal person would but, other than them not being action heroes or athletic soldiers, Song of Horror’s challenge lies entirely in the game itself.
- An Unsettling Soundtrack
Our composer, Manuel, is creating a plethora of enthralling musical pieces that will take Song of Horror to a whole new level. Come take a sneak peek at his work!
- The Story Unfolds
Song of Horror will be divided into several chapters. In each chapter, you will visit a different location while delving deeper and deeper into the mystery. Your findings will shed light upon the darkness that has taken over Daniel’s life.
- The Presence: A Dynamic AI Out to Get You!
Song of Horror features no weapons, no traditional enemies and no typical combat.Instead, you will be haunted by twisted manifestations of an eldritch, primeval horror. This entity is known only as “The Presence”.
The Presence will mess with your senses and dramatically warp reality. This paranormal terror will affect lighting, sound and the very atmosphere around you. Its harrowing manifestations will either actively haunt you or lie in wait for you, setting deadly traps that you’ll need to avoid if you want to live. It will play with you as a predator does with its prey, featuring both pre-set events and procedural appearances of many kinds, influenced by how you play, how much attention you draw to yourself, and its own mood system
- Permanent Death
At the beginning of most chapters, you will choose among a set of characters. The one selected will be the first to face the unknown.
Barring Daniel, characters in Song of Horror have one single chance. If they die, they’re gone for good, and you’ll need to select one of the remaining people and pick up where you left. Should all of them perish before reaching the end, you will need to restart the chapter.Some of the survivors may reappear later on!
- No Going Back
There is no manual saving in Song of Horror. Your progress will be stored when you finish a chapter, or if you select the “Save and Quit” option to come back later. Whenever you continue, however, you’re once more on your own.
- Puzzles and Riddles
From simple locked doors to full-blown enigmas, from straightforward to dangerously deceptive ones, Song of Horror will be rich in original, engaging (or terrifying!) puzzles, ranging from little daily life obstacles to sinister games where your life is at stake.
Pick up all kinds of mundane and bizarre items, examine them in 3D and uncover the secrets they hide. Struggle to find hidden clues in an old photograph or a dusty letter written in fear.Your findings will not only help you progress, they might also save your life!