The Witness has sold more than 100,000 copies across PlayStation 4 and PC in its first week, generating more than $5 million in revenue, creator Jonathan Blow of developer Thekla announced today in a blog post. As Blow said earlier, the $5 million that The Witness made in one week is quite a bit more than what his previous game Braid made during its entire first year from August 2008-September 2009.
“By number of units, the first week of each individual platform [for The Witness] handily beats Braid’s first-week of sales,” Blow said. “(Witness on PC by itself beat Braid’s first week by a decent margin, and Witness on PSN by itself beat Braid’s first week by a decent margin, counting only by number of units). This is great because as price goes up, naturally the number of units sold goes down. So the fact that we beat Braid by units, more than doubly, is a really nice success.”
“However, it is looking like, as time goes on, we should break even and make a comfortable safety margin on top of that, which will allow us to make more nice games in the future,” Blow said. “Unless some kind of world economic disaster happens.”
Finally, Blow said making money was not the main goal for The Witness.
“I want to make clear that we did not make this game in order to make money,” he said. “We were trying to build a beautiful / interesting / intricate thing, first and foremost. The money just helps us stay in business in order to build new things. It is very easy on the Internet to read a financial posting like this cynically, so I urge folks out there not to do that.”