Publisher Panic announced in a blog post that Firewatch has been sold in 500 000 copies.
“Of course we wanted to make the best possible game we could, but we also had made an investment we really hoped to recoup,” Panic said. “How’d it go? Firewatch’s budget, while huge for us, was modest for a game of its quality and scope, but we made our investment back in about one day.”
“As an indie game, or heck, even as a ‘real’ game, ok fine but not as a Call of Duty or Star Wars game, Firewatch can be considered a sales success,” Panic said. “We’re so grateful. And relieved. But mostly grateful.”
“We’re not quite done. We’re still fixing bugs,” Panic said. “And we’re still working on ways to improve performance all across the board, including on PlayStation 4 and the Mac. There’s more to come.”