New Homefront game tells you how it was difficult to develop it

Entitled “A Word from the Game Director,” the note–shared on Twitter by Colin Tanner, briefly recounts the game’s history, going through publisher and developer issues.

“Homefront: The Revolution has been in development for just over 4 years and as some of you may be aware the path has not always been a smooth one. Several reboots, the original publisher going into liquidation, the development studio changing ownership… I could go on. Thankfully throughout all these difficult times key people have kept faith and belief in the IP and the team’s ability to deliver a quality game, and I would especially like to acknowledge [Koch Media’s] Klemens Kundratitz’ and Huw Beynon’s unwavering support without which this game and this studio would not exist.

“For the team members that have made it to the end I salute you for your endeavour. To create a game of this size and complexity with a relatively small team is a remarkable achievement. For those that we lost along the way, I would like to thank you for all your contributions and you will find your names in the special thank you section.

“Finally for all of you that have enjoyed playing this game, I promise you — this is just the beginning!”

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