Ubisoft’s team-based shooter Rainbow Six Siege is getting a new update.
In terms of new features, players can look forward to “shield charms,” while one of the balance changes involves disabling auto-reload on Blackbeard’s primary weapon when his shield is equipped.
The full patch notes for update 3.2 were published in the Ubisoft forums.
Rainbow Six Siege 3.2 Patch Notes:
Shield charms are now available. Universal charms can now be used on shield-wielding Operators. This is applicable to universal charms that have already been bought.
General Tweaks and Improvements
Reworked Reloading with Shield Wielding Operators
We’ve disabled auto-reload on Blackbeard’s primary weapon when his shield is equipped. This will make Blackbeard’s gadget act in a similar way to other shield operators and will allow the player to decide when to reload.
We’ve fixed an issue where the pistol of a shield wielding operator will auto-reload after placing a gadget. This meant that the ballistic shield operator would be temporarily out of cover.
Positioning and Perspective Representation Improvements
More Accurate Gunfire Tracer Representation
Bullet tracers (white smoke lines that indicates where the bullet travels when fired) are now sourced from the 1st person model resulting in more accurate tracer representation. Previously, they were sourced from the 3rd person models, resulting in misleading gunfire situations when spectating or watching a teammate.
Character Positioning Fix
We’ve improved the character model positioning so that it no longer clips and passes through the deployable shield and barricade while prone. This will result in reducing incongruous positioning and giving unfair advantages to enemy players.
Rappel Clipping Exploit Fixes
On various locations on several maps, we’ve made it so that characters can no longer clip inside a wall being able to shoot enemies while in rappel.